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game design
Editorial
Doom Doesn’t Need a Story. Stop Wasting Millions on FPS Narratives.
Editorial
Dark Souls Didn’t Invent Hard Gaming. It Just Brought Back 1990s Technical Limitations.
Editorial
Arcade Games Were Hard Because They Wanted Your Money, Not Your Skill
Editorial
Single-Player Campaigns Used to Matter
Editorial
Duke Nukem Had Personality. Your Modern Soldier Doesn’t.
Editorial
Renaming Easy Mode to Story Mode Removed the Shame.
Editorial
The Memory Card Changed Gaming More Than Graphics Ever Did
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Games Were Harder Back Then, Right? [S01E07]
Editorial
Pink Guns and Season Passes: How Microtransactions Killed FPS Immersion
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